The UAsset that contains the imported data is called a USoundWave, and it can be played directly from all UE4 audio gameplay APIs. Internally, UE4 stores the imported audio file in a 16-bit, uncompressed. You can import a wide variety of asset types and channel formats (see How To Import Audio and Audio Files). UE4 supports direct import of audio assets into the Content Browser from the desktop by use of the file import dialog, or by dragging audio assets directly into the browser. The guiding principle in UE4 asset management is to do things as directly as possible, and handle things automatically whenever possible. Overall asset management is straightforward. This overview presents a snapshot of various subsystems and features that are utilized to solve high-level audio issues.
The Unreal Audio Engine is a robust audio engine that supports a wide variety of features across all platforms supported by Unreal Engine (UE4).Ĭombined with the power of Blueprints and a new multi-platform audio mixer that enables audio digital signal processing (DSP), procedural synthesis, a customizable submix graph, and a flexible C++ API, the audio engine is fully capable of shipping high-quality audio on any project, and at any scale.
Global Polyphony Management and PrioritizationĪsset Compression Overrides: Automatic Quality Reduction